The Pixel Maze: 0.2


This is a bugfix/niceties release based on the play test feedback:

  • keys are no more, and so are locked doors. I am banging my head against Pico-8 token limit to make them fun. I guess I will have to wait for a Playdate release to get back to the idea
  • as there are no keys, a ghost effect showing a misleading tooltip is also fixed
  • added platform ladders, that don’t slow a player down by walking through them
  • fixed a zero-state after the credit screen that resets the game and let one play it again
  • added a blinking (x) icon for the text for each room, press to skip the animation
  • a game timer doesn’t stop on text animations
  • once you visit a room, a door will have a crown on top; it is easier to memorize the maze that way
  • also, there is a tooltip that tells which room you are entering
  • new logo on the title screen, credits to @cadars
  • removed the spiral animation, lots of tokens for very little synergy
  • under the hood: I put the source code on a diet and did trim about 1k tokens, a little bit more clean up, and I will be ready to publish the source code to Github. In meantime, feel free to reach out to me if you would like to see what's inside
  • …and music, I hope you like Grieg!

I think it is getting closer to the final version. Yay?

Next:

  • sound effects
  • more work on the narrative
  • tiny riddles in "boring" rooms
  • write up on algorithms & pico-8 development

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